Should i do house of horrors skyrim




















You can tell the daedra to bugger off, and I think at that point you go rescue the priest and come back to destroy the daedra, but I haven't gotten to that part yet. I think they mean farther along in the quest. You can deny Malog but he says that you should rescue the priest anyway. After that events are set in stone. More topics from this board Build 1 Answer how do i get infinite magika please help i need to do big fights with bosses and im level 9 almost ten please help!!!?

Side Quest 1 Answer how can i get infinite damage on ps4? Main Quest 1 Answer how do you get infinite dragon souls? Plot 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Is there an way to complete the quest that doesn't end with me mercilessly bludgeoning a man to death, or should I just ignore it?

User Info: iwantu23 iwantu23 10 years ago 4 Not sure. User Info: daddydivine daddydivine 10 years ago 5 You have to ignore it. User Info: NebulaDragon NebulaDragon 10 years ago 6 If it'll make you feel better, you can wait for the other guy to cave and attack you first, that way it's self defense.

User Info: TrueAnarchist TrueAnarchist 10 years ago 8 If you wait long enough and ignore the voice, your companion will say, "It's you or me!

He certainly doesn't respond well to anyone else positioning themselves as his equal or superior. So his response to being threatened and coerced by Molag Bal was to proclaim that he's not Molag Bal's errand boy, he doesn't care about him or Beothiah or Logrolf in the slightest, and he has better things to do with his time.

Which translated in game terms to him walking away and never returning to the House of Horrors, although not before taking everything of value in it as one last symbolic middle finger up at Molag Bal. The thing that really annoyed me about this quest, for the record, is the fact that - as far as I can tell, and I'd love to be proven wrong - you can't go to any authority figure in Markarth and let them know that Molag Bal is possessing a house in the town.

Seems like the sort of thing Jarl Igmund's court or the Temple of Dibella might be interested in keeping an eye on, surely? It seems to me that they might already be aware of it, if a Vigilant was called in.

Finally found a Solution! After browsing the web about this quest to ease my nagging conscience with the game on pause an the priest covering his head cowering in front of the alter I read this fantastic post an the comments, up until the one where the last line is about hitting an old lady in the mouth who runs an orphanage - which made me chuckle.. One time I asked Faendal to pick something up, but I accidentally clicked on a person attack person command - He says - NO, I wont do that - Not for you-Not for Anyone - very angrily, an he was pretty mad at me.

An one other time I clicked on an abandoned shack, the owner was dead I assumed cause the Forsworn dudes were out front an I had to deal with them - unlocked it an boom - screen says I received a 5 gold bounty added - the only one watching me in the middle of nowhere was His moral compass was strong. So I knew since I was conflicted about this decision.. I'd let Faendal decide. Should this guy be executed for his crimes, his blood sacrifices etc?

So I ask Faendal, Can you do something for me? Sure he says. Attack this priest. Faendal pulls out Dawnbreaker sword an eagerly delivers quick justice, flames lick over the evildoers body. The mace is transformed. And I feel relieved.

This was right. Faendals a saint, he could never be wrong. Still a little pissed about the lockpicking bounty though Hope anyone whos having this inner conflict see this comment an finds some comfort. I left Logrolf and Molag Bal to their eternal standoff; thinking it's the best solution for the moral of my character.

My original plan was to ignore Molag Bal. I told him that I don't want to help him, but he let me go anyway. The damnable priest was locked up in the same cell with the the Sybil of Dibella, so there is no way in RP view I could just left him rot in the cell or kill him in front of a child.

I told the priest that it was Molag Bal trying to find him, and he just ran straight back to the shrine in the attempt of challenge the Daedra prince again. Out of concern I followed him back to the abandon house after escorted the kid back to her father then the temple , and found out Logrolf was locked up again and I was given a rusty hammer and being told to beat up the priest to his submission.

So I ran away from the house; leaving Molag Bal and Logrolf there to their eternity. In my opinion Molag Bal will keep Logrolf alive until he get his submission, so I don't need to worry about Logrolf would starve to death, in other hand Logrolf completely deserved being captured again especillay after I gave him my warning.

I know the priest's faith was set no matter what, since without me Molag Bal could always get another mortal to do his biding. However at least Molag Bal would NOT having my submission, which is important to me, and I believe it is also important to a god of domination - therefore I am pleased with my decision.

Of course I can't get rid of the rusty hammer but since it's a quest item weights nothing, so I just pretent my character threw it into a river and went on her merry life. Please read this first. Rather than a fansite, review, or walkthrough, it is a serious attempt to examine the game through a moral lens. Please note that the purpose of this blog is to discuss morality within the context of the game, not to determine whether playing the game is immoral in and of itself; the latter type of "discussion" tends toward tedium and inhibits, rather than promotes, a meaningful conversation.

If you have not visited this blog before, it might be helpful to read the posts labeled " Orientation ," most of which are the first few entries in the blog archive see right. These posts include a short introduction to this project, a content-specific author bio, and a few other pieces that explain key concepts relevant to this study.

These posts are of particular use to those readers less familiar with Skyrim or video games in general. If you have visited this blog before, thanks and welcome back! Friday, August 10, The House of Horrors. After the Boethiah's Calling debacle, I let Uthgerd go home and traveled back to Markarth to clean up a few miscellaneous quests. Shortly after I entered the city, a Vigilant of Stendarr a kind of militant priest who hates the Daedra and their adherents -- so, my kind of guy named Tyranus approached me and asked for some backup in his investigation of an abandoned house.

I agreed, and in we went; it became readily apparent that there was indeed something "off" about the house: Don't go into the light, Carol Anne! When we reached the basement, all hell broke loose: ghostly voices, flying objects, and an aggressively funereal miasma. Tyranus suggested that we make a break for it, and I concurred, but when we reached the front door now unpickably locked , a ghoulish voice commanded me to kill "him," which I took to mean my companion, the Vigiliant of Stendarr.

Tyranus, however, proved to be more amenable to the voice: Here we go again. Once more, I found myself in the position of having to kill someone I really would rather not. After reluctantly defeating Vigilant Tyranus, I followed the voice down to the basement in order to confront whatever eldritch abomination was at work in this house. What I found was a sinister-looking shrine that featured a rusty mace. When I approached the shrine, spiked iron bars sprang up around me, and I found myself a captive audience for the Daedric Prince of Domination and Enslavement, Molag Bal.

The entity offered to release me if I promised to find and kill a particular priest of Boethiah named Logrolf the Willful; this priest, apparently, had desecrated Molag Bal's shrine the one I was currently trapped in , and the Daedra wanted revenge.

The wrinkle was that Logrolf was currently imprisoned by the Forsworn, and therefore out of the Daedra's reach. My job was to "rescue" Logrolf and return him to the Shrine so that I could kill him for Molag Bal's satisfaction.

But for one factor, this would have been an easy quest for me to fail, as it runs in the same vein as the Namira and Boethiah quests. Mace of Molag Bal can be obtained from this quest. This quest begins outside the Abandoned House in Markarth. Vigilant Tyranus, a vigilant of Stendarr , will ask if you know anything about the house. Offer to help and the quest begins. After a small conversation, you will be locked in the house with Tyranus and a voice will tell you to kill each other.

Tyranus panics and attacks you, after you slay him the voice will tell you to go further into the house for your reward. After going to the basement of the house, you will find a rusty mace that when activated triggers a trap that locks you in place.

The voice reveals himself to be Molag Bal and the mace is his weapon that has been desecrated by a priest of Boethiah. Molag Bal orders you to find the priest and bring him to the shrine so he can make the priest submit.



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